Hummingbird Framework
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This is the complete list of members for hb::CollisionComponent, including all inherited members.
addListenerToGameObject(const std::string &name, std::function< void(DataRepository &)> &&listener) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
CollisionComponent(const Vector2d &size=Vector2d()) (defined in hb::CollisionComponent) | hb::CollisionComponent | |
CollisionComponent(double width, double height) (defined in hb::CollisionComponent) | hb::CollisionComponent | |
Component() | hb::GameObject::Component | inline |
empty() const (defined in hb::CollisionComponent) | hb::CollisionComponent | |
executeCollisions() (defined in hb::CollisionComponent) | hb::CollisionComponent | static |
getGameObject() const | hb::GameObject::Component | inline |
getPosition() const | hb::Transform | |
getRotation() const | hb::Transform | |
getScale() const | hb::Transform | |
getSize() const (defined in hb::CollisionComponent) | hb::CollisionComponent | |
ignoreToGameObject(const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
init() | hb::GameObject::Component | inlinevirtual |
isActive() const | hb::GameObject::Component | inline |
nextCollision() (defined in hb::CollisionComponent) | hb::CollisionComponent | |
postUpdate() override | hb::CollisionComponent | virtual |
preUpdate() override | hb::CollisionComponent | virtual |
setActive(bool active) | hb::GameObject::Component | inline |
setPosition(const Vector3d &p) | hb::Transform | |
setPosition(double p_x, double p_y, double p_z) | hb::Transform | |
setRotation(const Vector3d &rotation) | hb::Transform | |
setRotation(double rotation_x, double rotation_y, double rotation_z) | hb::Transform | |
setScale(const Vector3d &scale) | hb::Transform | |
setScale(double scale_x, double scale_y, double scale_z) | hb::Transform | |
setSize(const Vector2d &box) (defined in hb::CollisionComponent) | hb::CollisionComponent | |
Transform() | hb::Transform | |
Transform(const Vector3d &init_pos) | hb::Transform | |
update() | hb::GameObject::Component | inlinevirtual |
~CollisionComponent() override (defined in hb::CollisionComponent) | hb::CollisionComponent | virtual |
~Component() | hb::GameObject::Component | inlinevirtual |
~Transform() | hb::Transform |