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Hummingbird Framework
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This is the complete list of members for hb::CollisionComponent, including all inherited members.
| addListenerToGameObject(const std::string &name, std::function< void(DataRepository &)> &&listener) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
| CollisionComponent(const Vector2d &size=Vector2d()) (defined in hb::CollisionComponent) | hb::CollisionComponent | |
| CollisionComponent(double width, double height) (defined in hb::CollisionComponent) | hb::CollisionComponent | |
| Component() | hb::GameObject::Component | inline |
| empty() const (defined in hb::CollisionComponent) | hb::CollisionComponent | |
| executeCollisions() (defined in hb::CollisionComponent) | hb::CollisionComponent | static |
| getGameObject() const | hb::GameObject::Component | inline |
| getPosition() const | hb::Transform | |
| getRotation() const | hb::Transform | |
| getScale() const | hb::Transform | |
| getSize() const (defined in hb::CollisionComponent) | hb::CollisionComponent | |
| ignoreToGameObject(const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
| init() | hb::GameObject::Component | inlinevirtual |
| isActive() const | hb::GameObject::Component | inline |
| nextCollision() (defined in hb::CollisionComponent) | hb::CollisionComponent | |
| postUpdate() override | hb::CollisionComponent | virtual |
| preUpdate() override | hb::CollisionComponent | virtual |
| setActive(bool active) | hb::GameObject::Component | inline |
| setPosition(const Vector3d &p) | hb::Transform | |
| setPosition(double p_x, double p_y, double p_z) | hb::Transform | |
| setRotation(const Vector3d &rotation) | hb::Transform | |
| setRotation(double rotation_x, double rotation_y, double rotation_z) | hb::Transform | |
| setScale(const Vector3d &scale) | hb::Transform | |
| setScale(double scale_x, double scale_y, double scale_z) | hb::Transform | |
| setSize(const Vector2d &box) (defined in hb::CollisionComponent) | hb::CollisionComponent | |
| Transform() | hb::Transform | |
| Transform(const Vector3d &init_pos) | hb::Transform | |
| update() | hb::GameObject::Component | inlinevirtual |
| ~CollisionComponent() override (defined in hb::CollisionComponent) | hb::CollisionComponent | virtual |
| ~Component() | hb::GameObject::Component | inlinevirtual |
| ~Transform() | hb::Transform |