Hummingbird Framework
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▼Nhb | |
▼Ndetail | |
CEventManager | |
CMessageManager | |
Ctraits | |
Ctraits< R(C::*)(A &) const > | |
Ctraits< R(C::*)(const A &) const > | |
CBox2DPlugin | |
CBoxCollider2d | |
CCamera | |
CCircleCollider2d | |
CClickableComponent | |
CClock | A class for measuring Time intervals |
CCollider2d | |
▼CCollisionComponent | |
CCollision | |
CColor | A color represented in the RGBA format |
CContactListener2d | |
CDataComponent | A GameObject::Component for storing an instance of T into a GameObject |
CDataComponent< T * > | (Class template specialization) A GameObject::Component for storing a pointer to an instance of T into a GameObject |
CDataRepository | |
▼CEventManager | |
CListenerId | |
CFixture2dData | |
CFunctionComponent | GameObject::Component with parametrized update function.This class allows you to set the functions that must be executed on pre-update, update, post-update and destruction of a GameObject |
▼CGame | Game class |
CScene | Scene of a Game |
▼CGameObject | GameObject (also known as Actor) |
CComponent | Base class for implementing custom Components |
CInputManager | |
CJoyAxis | |
CJoyButtonPressed | |
CJoyButtonReleased | |
CKeyPressed | |
CKeyReleased | |
CListenerComponent | |
CMaterial2d | |
▼CMessageManager | Generic message manager class.This class allows to define callbacks for a set of predefined events with name filter. Callbacks listening to messages with empty name ("") will be called always |
CListenerId | Identifier of a registered listener |
CMouseButtonWindow | |
CMouseButtonWorld | |
CPhysics2d | |
CPlugin | Base class for implementing custom Plugins |
CRect | |
CRenderer | |
CResource | Class representing a loaded resource |
CResourceManager | Class for efficiently managing loaded resources |
CRigidBody2dComponent | |
CSFMLPlugin | |
CSoundBuffer | |
CSoundComponent | |
CSoundManager | |
CSprite | |
CSpriteComponent | |
CTexture | |
CTextureManager | |
CTime | Class for representing intervals of time |
CTmxObjectTypeFactory | |
CTmxScene | |
CTransform | Object with a position, rotation and scale in a 3D space |
CVector2d | A 2D vector |
CVector3d | A 3D vector |
CWindowResized | |
▼Nstd | |
Chash< pair< S, T > > |