| fill(const Rect &area, const Color &color) (defined in hb::Texture) | hb::Texture | |
| get() const | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
| get() | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
| id() const | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
| loadFromFile(const std::string &path, const Rect &area=Rect()) (defined in hb::Texture) | hb::Texture | static |
| m_id (defined in hb::Resource< sf::Texture, detail::tex_id, TextureManager >) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | protected |
| makeTexture(const Vector2d &size) (defined in hb::Texture) | hb::Texture | static |
| operator=(const Resource &other) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
| repeat(bool repeat) (defined in hb::Texture) | hb::Texture | |
| Resource(const sf::Texture &resource, const detail::tex_id &id) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
| Resource(const detail::tex_id &id) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
| Resource(const Resource &other) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
| size() const (defined in hb::Texture) | hb::Texture | |
| smooth(bool smooth) (defined in hb::Texture) | hb::Texture | |
| stroke(const Vector2d &start, const Vector2d &end, const Color &color) (defined in hb::Texture) | hb::Texture | |
| t404() (defined in hb::Texture) | hb::Texture | static |
| Texture(const sf::Texture &texture, const detail::tex_id &id) (defined in hb::Texture) | hb::Texture | |
| Texture(const detail::tex_id &id) (defined in hb::Texture) | hb::Texture | |
| ~Resource() | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
| ~Texture() (defined in hb::Texture) | hb::Texture | |