fill(const Rect &area, const Color &color) (defined in hb::Texture) | hb::Texture | |
get() const | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
get() | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
id() const | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
loadFromFile(const std::string &path, const Rect &area=Rect()) (defined in hb::Texture) | hb::Texture | static |
m_id (defined in hb::Resource< sf::Texture, detail::tex_id, TextureManager >) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | protected |
makeTexture(const Vector2d &size) (defined in hb::Texture) | hb::Texture | static |
operator=(const Resource &other) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
repeat(bool repeat) (defined in hb::Texture) | hb::Texture | |
Resource(const sf::Texture &resource, const detail::tex_id &id) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
Resource(const detail::tex_id &id) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
Resource(const Resource &other) | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
size() const (defined in hb::Texture) | hb::Texture | |
smooth(bool smooth) (defined in hb::Texture) | hb::Texture | |
stroke(const Vector2d &start, const Vector2d &end, const Color &color) (defined in hb::Texture) | hb::Texture | |
t404() (defined in hb::Texture) | hb::Texture | static |
Texture(const sf::Texture &texture, const detail::tex_id &id) (defined in hb::Texture) | hb::Texture | |
Texture(const detail::tex_id &id) (defined in hb::Texture) | hb::Texture | |
~Resource() | hb::Resource< sf::Texture, detail::tex_id, TextureManager > | inline |
~Texture() (defined in hb::Texture) | hb::Texture | |