5 #include "GameObject.h"
virtual void preUpdate()
Function executed before updating the GameObjects.
Definition: Plugin.h:33
virtual void gameEnd()
Function executed after exiting the gameloop.
Definition: Plugin.h:41
virtual ~Plugin()
Class destructor.
Definition: Plugin.h:24
Plugin()
Class constructor.
Definition: Plugin.h:20
Definition: Box2DPlugin.h:6
virtual void postUpdate()
Function executed after updating the GameObjects.
Definition: Plugin.h:37
virtual void gameStart()
Function executed just before entering the gameloop.
Definition: Plugin.h:29
Base class for implementing custom Plugins.
Definition: Plugin.h:14