Scene of a Game.
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#include <Game.h>
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std::function< void(void)> | m_init |
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std::function< void(void)> | m_exit |
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std::string | m_name |
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Scene of a Game.
This class should initialize the GameObjects that participate in this Scene, set global values, etc.
| hb::Game::Scene::Scene |
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const std::string & |
name, |
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std::function< void(void)> && |
init |
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Class constructor.
- Parameters
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| name | Name of the Scene. It must be unique per Game. |
| init | Function to be executed when the Scene is set. |
| hb::Game::Scene::Scene |
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const Scene & |
other | ) |
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Copy constructor of Scene.
- Parameters
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| hb::Game::Scene::Scene |
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Scene && |
other | ) |
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Move constructor of Scene.
- Parameters
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The documentation for this class was generated from the following file: