Hummingbird Framework
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This is the complete list of members for hb::SoundComponent, including all inherited members.
addListenerToGameObject(const std::string &name, std::function< void(DataRepository &)> &&listener) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
Component() | hb::GameObject::Component | inline |
getAttenuation() const (defined in hb::SoundComponent) | hb::SoundComponent | |
getBuffer() (defined in hb::SoundComponent) | hb::SoundComponent | |
getBuffer() const (defined in hb::SoundComponent) | hb::SoundComponent | |
getGameObject() const | hb::GameObject::Component | inline |
getMinDistance() const (defined in hb::SoundComponent) | hb::SoundComponent | |
getPitch() const (defined in hb::SoundComponent) | hb::SoundComponent | |
getPlayingOffset() const (defined in hb::SoundComponent) | hb::SoundComponent | |
getPosition() const | hb::Transform | |
getRotation() const | hb::Transform | |
getScale() const | hb::Transform | |
getStatus() const (defined in hb::SoundComponent) | hb::SoundComponent | |
getVolume() const (defined in hb::SoundComponent) | hb::SoundComponent | |
ignoreToGameObject(const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
init() | hb::GameObject::Component | inlinevirtual |
isActive() const | hb::GameObject::Component | inline |
isLooping() const (defined in hb::SoundComponent) | hb::SoundComponent | |
isRelativeToListener() const (defined in hb::SoundComponent) | hb::SoundComponent | |
loop(bool loop) (defined in hb::SoundComponent) | hb::SoundComponent | |
pause() (defined in hb::SoundComponent) | hb::SoundComponent | |
Paused enum value (defined in hb::SoundComponent) | hb::SoundComponent | |
play() (defined in hb::SoundComponent) | hb::SoundComponent | |
Playing enum value (defined in hb::SoundComponent) | hb::SoundComponent | |
postUpdate() | hb::GameObject::Component | inlinevirtual |
preUpdate() | hb::GameObject::Component | inlinevirtual |
setActive(bool active) | hb::GameObject::Component | inline |
setAttenuation(double attenuation) (defined in hb::SoundComponent) | hb::SoundComponent | |
setBuffer(const SoundBuffer &buffer) (defined in hb::SoundComponent) | hb::SoundComponent | |
setMinDistance(double distance) (defined in hb::SoundComponent) | hb::SoundComponent | |
setPitch(double pitch) (defined in hb::SoundComponent) | hb::SoundComponent | |
setPlayingOffset(const Time &offset) (defined in hb::SoundComponent) | hb::SoundComponent | |
setPosition(const Vector3d &p) | hb::Transform | |
setPosition(double p_x, double p_y, double p_z) | hb::Transform | |
setRelativeToListener(bool relative) (defined in hb::SoundComponent) | hb::SoundComponent | |
setRotation(const Vector3d &rotation) | hb::Transform | |
setRotation(double rotation_x, double rotation_y, double rotation_z) | hb::Transform | |
setScale(const Vector3d &scale) | hb::Transform | |
setScale(double scale_x, double scale_y, double scale_z) | hb::Transform | |
setVolume(double volume) (defined in hb::SoundComponent) | hb::SoundComponent | |
SoundComponent() (defined in hb::SoundComponent) | hb::SoundComponent | |
SoundComponent(const SoundBuffer &buffer) (defined in hb::SoundComponent) | hb::SoundComponent | |
Status enum name (defined in hb::SoundComponent) | hb::SoundComponent | |
stop() (defined in hb::SoundComponent) | hb::SoundComponent | |
Stopped enum value (defined in hb::SoundComponent) | hb::SoundComponent | |
Transform() | hb::Transform | |
Transform(const Vector3d &init_pos) | hb::Transform | |
update() override | hb::SoundComponent | virtual |
~Component() | hb::GameObject::Component | inlinevirtual |
~SoundComponent() override (defined in hb::SoundComponent) | hb::SoundComponent | virtual |
~Transform() | hb::Transform |