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hb::SoundComponent Member List

This is the complete list of members for hb::SoundComponent, including all inherited members.

addListenerToGameObject(const std::string &name, std::function< void(DataRepository &)> &&listener) (defined in hb::GameObject::Component)hb::GameObject::Componentinlineprotected
Component()hb::GameObject::Componentinline
getAttenuation() const (defined in hb::SoundComponent)hb::SoundComponent
getBuffer() (defined in hb::SoundComponent)hb::SoundComponent
getBuffer() const (defined in hb::SoundComponent)hb::SoundComponent
getGameObject() const hb::GameObject::Componentinline
getMinDistance() const (defined in hb::SoundComponent)hb::SoundComponent
getPitch() const (defined in hb::SoundComponent)hb::SoundComponent
getPlayingOffset() const (defined in hb::SoundComponent)hb::SoundComponent
getPosition() const hb::Transform
getRotation() const hb::Transform
getScale() const hb::Transform
getStatus() const (defined in hb::SoundComponent)hb::SoundComponent
getVolume() const (defined in hb::SoundComponent)hb::SoundComponent
ignoreToGameObject(const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) (defined in hb::GameObject::Component)hb::GameObject::Componentinlineprotected
init()hb::GameObject::Componentinlinevirtual
isActive() const hb::GameObject::Componentinline
isLooping() const (defined in hb::SoundComponent)hb::SoundComponent
isRelativeToListener() const (defined in hb::SoundComponent)hb::SoundComponent
loop(bool loop) (defined in hb::SoundComponent)hb::SoundComponent
pause() (defined in hb::SoundComponent)hb::SoundComponent
Paused enum value (defined in hb::SoundComponent)hb::SoundComponent
play() (defined in hb::SoundComponent)hb::SoundComponent
Playing enum value (defined in hb::SoundComponent)hb::SoundComponent
postUpdate()hb::GameObject::Componentinlinevirtual
preUpdate()hb::GameObject::Componentinlinevirtual
setActive(bool active)hb::GameObject::Componentinline
setAttenuation(double attenuation) (defined in hb::SoundComponent)hb::SoundComponent
setBuffer(const SoundBuffer &buffer) (defined in hb::SoundComponent)hb::SoundComponent
setMinDistance(double distance) (defined in hb::SoundComponent)hb::SoundComponent
setPitch(double pitch) (defined in hb::SoundComponent)hb::SoundComponent
setPlayingOffset(const Time &offset) (defined in hb::SoundComponent)hb::SoundComponent
setPosition(const Vector3d &p)hb::Transform
setPosition(double p_x, double p_y, double p_z)hb::Transform
setRelativeToListener(bool relative) (defined in hb::SoundComponent)hb::SoundComponent
setRotation(const Vector3d &rotation)hb::Transform
setRotation(double rotation_x, double rotation_y, double rotation_z)hb::Transform
setScale(const Vector3d &scale)hb::Transform
setScale(double scale_x, double scale_y, double scale_z)hb::Transform
setVolume(double volume) (defined in hb::SoundComponent)hb::SoundComponent
SoundComponent() (defined in hb::SoundComponent)hb::SoundComponent
SoundComponent(const SoundBuffer &buffer) (defined in hb::SoundComponent)hb::SoundComponent
Status enum name (defined in hb::SoundComponent)hb::SoundComponent
stop() (defined in hb::SoundComponent)hb::SoundComponent
Stopped enum value (defined in hb::SoundComponent)hb::SoundComponent
Transform()hb::Transform
Transform(const Vector3d &init_pos)hb::Transform
update() overridehb::SoundComponentvirtual
~Component()hb::GameObject::Componentinlinevirtual
~SoundComponent() override (defined in hb::SoundComponent)hb::SoundComponentvirtual
~Transform()hb::Transform