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Hummingbird Framework
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This is the complete list of members for hb::SoundComponent, including all inherited members.
| addListenerToGameObject(const std::string &name, std::function< void(DataRepository &)> &&listener) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
| Component() | hb::GameObject::Component | inline |
| getAttenuation() const (defined in hb::SoundComponent) | hb::SoundComponent | |
| getBuffer() (defined in hb::SoundComponent) | hb::SoundComponent | |
| getBuffer() const (defined in hb::SoundComponent) | hb::SoundComponent | |
| getGameObject() const | hb::GameObject::Component | inline |
| getMinDistance() const (defined in hb::SoundComponent) | hb::SoundComponent | |
| getPitch() const (defined in hb::SoundComponent) | hb::SoundComponent | |
| getPlayingOffset() const (defined in hb::SoundComponent) | hb::SoundComponent | |
| getPosition() const | hb::Transform | |
| getRotation() const | hb::Transform | |
| getScale() const | hb::Transform | |
| getStatus() const (defined in hb::SoundComponent) | hb::SoundComponent | |
| getVolume() const (defined in hb::SoundComponent) | hb::SoundComponent | |
| ignoreToGameObject(const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
| init() | hb::GameObject::Component | inlinevirtual |
| isActive() const | hb::GameObject::Component | inline |
| isLooping() const (defined in hb::SoundComponent) | hb::SoundComponent | |
| isRelativeToListener() const (defined in hb::SoundComponent) | hb::SoundComponent | |
| loop(bool loop) (defined in hb::SoundComponent) | hb::SoundComponent | |
| pause() (defined in hb::SoundComponent) | hb::SoundComponent | |
| Paused enum value (defined in hb::SoundComponent) | hb::SoundComponent | |
| play() (defined in hb::SoundComponent) | hb::SoundComponent | |
| Playing enum value (defined in hb::SoundComponent) | hb::SoundComponent | |
| postUpdate() | hb::GameObject::Component | inlinevirtual |
| preUpdate() | hb::GameObject::Component | inlinevirtual |
| setActive(bool active) | hb::GameObject::Component | inline |
| setAttenuation(double attenuation) (defined in hb::SoundComponent) | hb::SoundComponent | |
| setBuffer(const SoundBuffer &buffer) (defined in hb::SoundComponent) | hb::SoundComponent | |
| setMinDistance(double distance) (defined in hb::SoundComponent) | hb::SoundComponent | |
| setPitch(double pitch) (defined in hb::SoundComponent) | hb::SoundComponent | |
| setPlayingOffset(const Time &offset) (defined in hb::SoundComponent) | hb::SoundComponent | |
| setPosition(const Vector3d &p) | hb::Transform | |
| setPosition(double p_x, double p_y, double p_z) | hb::Transform | |
| setRelativeToListener(bool relative) (defined in hb::SoundComponent) | hb::SoundComponent | |
| setRotation(const Vector3d &rotation) | hb::Transform | |
| setRotation(double rotation_x, double rotation_y, double rotation_z) | hb::Transform | |
| setScale(const Vector3d &scale) | hb::Transform | |
| setScale(double scale_x, double scale_y, double scale_z) | hb::Transform | |
| setVolume(double volume) (defined in hb::SoundComponent) | hb::SoundComponent | |
| SoundComponent() (defined in hb::SoundComponent) | hb::SoundComponent | |
| SoundComponent(const SoundBuffer &buffer) (defined in hb::SoundComponent) | hb::SoundComponent | |
| Status enum name (defined in hb::SoundComponent) | hb::SoundComponent | |
| stop() (defined in hb::SoundComponent) | hb::SoundComponent | |
| Stopped enum value (defined in hb::SoundComponent) | hb::SoundComponent | |
| Transform() | hb::Transform | |
| Transform(const Vector3d &init_pos) | hb::Transform | |
| update() override | hb::SoundComponent | virtual |
| ~Component() | hb::GameObject::Component | inlinevirtual |
| ~SoundComponent() override (defined in hb::SoundComponent) | hb::SoundComponent | virtual |
| ~Transform() | hb::Transform |