|
Hummingbird Framework
|


Public Types | |
| enum | Status { Stopped, Paused, Playing } |
Public Member Functions | |
| SoundComponent (const SoundBuffer &buffer) | |
| void | update () override |
| Function called in the update step. | |
| void | setBuffer (const SoundBuffer &buffer) |
| SoundBuffer & | getBuffer () |
| const SoundBuffer & | getBuffer () const |
| void | play () |
| void | pause () |
| void | stop () |
| Status | getStatus () const |
| Time | getPlayingOffset () const |
| void | setPlayingOffset (const Time &offset) |
| void | loop (bool loop) |
| bool | isLooping () const |
| void | setPitch (double pitch) |
| double | getPitch () const |
| void | setVolume (double volume) |
| double | getVolume () const |
| void | setRelativeToListener (bool relative) |
| bool | isRelativeToListener () const |
| void | setMinDistance (double distance) |
| double | getMinDistance () const |
| void | setAttenuation (double attenuation) |
| double | getAttenuation () const |
Public Member Functions inherited from hb::GameObject::Component | |
| Component () | |
| Default constructor. More... | |
| virtual | ~Component () |
| Default destructor. | |
| virtual void | init () |
| Function called once after the Component has been added to a GameObject. More... | |
| virtual void | preUpdate () |
| Function called in the pre-update step. | |
| virtual void | postUpdate () |
| Function called in the post-update step. | |
| GameObject * | getGameObject () const |
| Get the GameObject instance composed by this Component. More... | |
| void | setActive (bool active) |
| Set if Component is active. More... | |
| bool | isActive () const |
| Get if Component is active. More... | |
Public Member Functions inherited from hb::Transform | |
| Transform () | |
| Default constructor. More... | |
| Transform (const Vector3d &init_pos) | |
| Constructor with initial position. | |
| ~Transform () | |
| Class destructor. | |
| const Vector3d & | getPosition () const |
| Get Transform position. More... | |
| void | setPosition (const Vector3d &p) |
| Set position from a Vector3d. More... | |
| void | setPosition (double p_x, double p_y, double p_z) |
| Set position from doubles. More... | |
| const Vector3d & | getRotation () const |
| Get Transform rotation. More... | |
| void | setRotation (const Vector3d &rotation) |
| Set rotation from a Vector3d. More... | |
| void | setRotation (double rotation_x, double rotation_y, double rotation_z) |
| Set rotation from doubles. More... | |
| const Vector3d & | getScale () const |
| Get Transform scale. More... | |
| void | setScale (const Vector3d &scale) |
| Set scale from a Vector3d. More... | |
| void | setScale (double scale_x, double scale_y, double scale_z) |
| Set position from doubles. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from hb::GameObject::Component | |
| void | addListenerToGameObject (const std::string &name, std::function< void(DataRepository &)> &&listener) |
| void | ignoreToGameObject (const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) |