Hummingbird Framework
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This is the complete list of members for hb::SpriteComponent, including all inherited members.
addListenerToGameObject(const std::string &name, std::function< void(DataRepository &)> &&listener) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
Component() | hb::GameObject::Component | inline |
getColor() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
getCoords() (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
getFrameOrder() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
getFrameTime() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
getGameObject() const | hb::GameObject::Component | inline |
getPosition() const | hb::Transform | |
getRotation() const | hb::Transform | |
getScale() const | hb::Transform | |
getSize() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
getSprite() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
getSprite() (defined in hb::SpriteComponent) | hb::SpriteComponent | |
ignoreToGameObject(const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
init() | hb::GameObject::Component | inlinevirtual |
isActive() const | hb::GameObject::Component | inline |
isLooping() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
isPlaying() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
isVisible() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
loop(bool loop) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
m_animation (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
m_color (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
m_current_frame (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
m_frame_order (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
m_frame_time (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
m_looping (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
m_playing (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
m_sprite (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
m_time_left (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
m_visible (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
play() (defined in hb::SpriteComponent) | hb::SpriteComponent | |
postUpdate() override | hb::SpriteComponent | virtual |
preUpdate() | hb::GameObject::Component | inlinevirtual |
setActive(bool active) | hb::GameObject::Component | inline |
setColor(const Color &color) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
setFrameOrder(const std::vector< int > &frame_order) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
setFrameTime(const Time &frame_time) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
setPosition(const Vector3d &p) | hb::Transform | |
setPosition(double p_x, double p_y, double p_z) | hb::Transform | |
setRotation(const Vector3d &rotation) | hb::Transform | |
setRotation(double rotation_x, double rotation_y, double rotation_z) | hb::Transform | |
setScale(const Vector3d &scale) | hb::Transform | |
setScale(double scale_x, double scale_y, double scale_z) | hb::Transform | |
setSprite(const Sprite &sprite) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
setVisible(bool visible) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
SpriteComponent(const Sprite &sprite=Sprite(), const std::vector< int > &frame_order=std::vector< int >(1, 0), const Time &frame_time=Time::seconds(0)) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
stop() (defined in hb::SpriteComponent) | hb::SpriteComponent | |
Transform() | hb::Transform | |
Transform(const Vector3d &init_pos) | hb::Transform | |
update() | hb::GameObject::Component | inlinevirtual |
~Component() | hb::GameObject::Component | inlinevirtual |
~SpriteComponent() override (defined in hb::SpriteComponent) | hb::SpriteComponent | virtual |
~Transform() | hb::Transform |