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Hummingbird Framework
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This is the complete list of members for hb::SpriteComponent, including all inherited members.
| addListenerToGameObject(const std::string &name, std::function< void(DataRepository &)> &&listener) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
| Component() | hb::GameObject::Component | inline |
| getColor() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| getCoords() (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| getFrameOrder() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| getFrameTime() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| getGameObject() const | hb::GameObject::Component | inline |
| getPosition() const | hb::Transform | |
| getRotation() const | hb::Transform | |
| getScale() const | hb::Transform | |
| getSize() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| getSprite() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| getSprite() (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| ignoreToGameObject(const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) (defined in hb::GameObject::Component) | hb::GameObject::Component | inlineprotected |
| init() | hb::GameObject::Component | inlinevirtual |
| isActive() const | hb::GameObject::Component | inline |
| isLooping() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| isPlaying() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| isVisible() const (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| loop(bool loop) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| m_animation (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| m_color (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| m_current_frame (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| m_frame_order (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| m_frame_time (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| m_looping (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| m_playing (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| m_sprite (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| m_time_left (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| m_visible (defined in hb::SpriteComponent) | hb::SpriteComponent | protected |
| play() (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| postUpdate() override | hb::SpriteComponent | virtual |
| preUpdate() | hb::GameObject::Component | inlinevirtual |
| setActive(bool active) | hb::GameObject::Component | inline |
| setColor(const Color &color) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| setFrameOrder(const std::vector< int > &frame_order) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| setFrameTime(const Time &frame_time) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| setPosition(const Vector3d &p) | hb::Transform | |
| setPosition(double p_x, double p_y, double p_z) | hb::Transform | |
| setRotation(const Vector3d &rotation) | hb::Transform | |
| setRotation(double rotation_x, double rotation_y, double rotation_z) | hb::Transform | |
| setScale(const Vector3d &scale) | hb::Transform | |
| setScale(double scale_x, double scale_y, double scale_z) | hb::Transform | |
| setSprite(const Sprite &sprite) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| setVisible(bool visible) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| SpriteComponent(const Sprite &sprite=Sprite(), const std::vector< int > &frame_order=std::vector< int >(1, 0), const Time &frame_time=Time::seconds(0)) (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| stop() (defined in hb::SpriteComponent) | hb::SpriteComponent | |
| Transform() | hb::Transform | |
| Transform(const Vector3d &init_pos) | hb::Transform | |
| update() | hb::GameObject::Component | inlinevirtual |
| ~Component() | hb::GameObject::Component | inlinevirtual |
| ~SpriteComponent() override (defined in hb::SpriteComponent) | hb::SpriteComponent | virtual |
| ~Transform() | hb::Transform |