Hummingbird Framework
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Public Member Functions | |
SpriteComponent (const Sprite &sprite=Sprite(), const std::vector< int > &frame_order=std::vector< int >(1, 0), const Time &frame_time=Time::seconds(0)) | |
virtual void | postUpdate () override |
Function called in the post-update step. | |
void | setSprite (const Sprite &sprite) |
void | setFrameOrder (const std::vector< int > &frame_order) |
const std::vector< int > & | getFrameOrder () const |
void | setFrameTime (const Time &frame_time) |
const Time & | getFrameTime () const |
const Sprite & | getSprite () const |
Sprite & | getSprite () |
Vector2d | getSize () const |
bool | isVisible () const |
void | setVisible (bool visible) |
bool | isLooping () const |
void | loop (bool loop) |
bool | isPlaying () const |
void | play () |
void | stop () |
void | setColor (const Color &color) |
const Color & | getColor () const |
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Component () | |
Default constructor. More... | |
virtual | ~Component () |
Default destructor. | |
virtual void | init () |
Function called once after the Component has been added to a GameObject. More... | |
virtual void | preUpdate () |
Function called in the pre-update step. | |
virtual void | update () |
Function called in the update step. | |
GameObject * | getGameObject () const |
Get the GameObject instance composed by this Component. More... | |
void | setActive (bool active) |
Set if Component is active. More... | |
bool | isActive () const |
Get if Component is active. More... | |
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Transform () | |
Default constructor. More... | |
Transform (const Vector3d &init_pos) | |
Constructor with initial position. | |
~Transform () | |
Class destructor. | |
const Vector3d & | getPosition () const |
Get Transform position. More... | |
void | setPosition (const Vector3d &p) |
Set position from a Vector3d. More... | |
void | setPosition (double p_x, double p_y, double p_z) |
Set position from doubles. More... | |
const Vector3d & | getRotation () const |
Get Transform rotation. More... | |
void | setRotation (const Vector3d &rotation) |
Set rotation from a Vector3d. More... | |
void | setRotation (double rotation_x, double rotation_y, double rotation_z) |
Set rotation from doubles. More... | |
const Vector3d & | getScale () const |
Get Transform scale. More... | |
void | setScale (const Vector3d &scale) |
Set scale from a Vector3d. More... | |
void | setScale (double scale_x, double scale_y, double scale_z) |
Set position from doubles. More... | |
Protected Member Functions | |
Vector2d | getCoords () |
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void | addListenerToGameObject (const std::string &name, std::function< void(DataRepository &)> &&listener) |
void | ignoreToGameObject (const GameObjectMessageManager::ListenerId< DataRepository > &listener_id) |
Protected Attributes | |
Time | m_time_left |
Time | m_frame_time |
unsigned int | m_current_frame |
bool | m_visible |
bool | m_playing |
bool | m_looping |
sf::Sprite | m_sprite |
Sprite | m_animation |
std::vector< int > | m_frame_order |
Color | m_color |